Re: Criticism for my Plot Point System? Please.
This system, despite its age, it is very useful.
one criticism I would place is that the players need not roll anymore. Spending and Rolling, doesn't make it so Fate-ish when a critical failure will take away the fate-based powers of these points away from the PCs. and If a +10 will result to a near certain success, just make it so instead of having a roll as a middle man.
I suggest you have rules in place that reduce the amount of rolls, this system would be doubly useful.
I've used a similar system and opted for a simplified solution, as I have ascribed in my criticism. In my suggestion, I give my latest amendments because I use average damage (modified by margin of success), use a mook system*, and allow players to automatically "save" vs going down or dying instantly with the points.
*where as I don't roll HT for mooks and depending on the challenge I want to present, let them automatically succeed or fail.
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