Quote:
Originally Posted by whswhs
I've run several campaigns with rules systems I will never use again: Space 1889, Godlike, In Nomine, Marvel Heroic Roleplaying. In each case I found applying the rules frustrating and the results unsatisfying, even though the idea initially sounded cool. That wasn't at all the case with M:tA: I thought the game initially sounded cool, and in fact the campaign was cool, and the game mechanics not only didn't hinder the coolness but actively contributed to it.
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It works for you. It clearly works for a lot of people. It doesn't work for your other player, and my attempt to explain why it doesn't work for me was an attempt to give you some idea of the worldview of a person who feels that way.