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Old 12-17-2013, 10:02 AM   #7
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [DF] Replacing a dead/retired character, what CP build total?

Quote:
Originally Posted by Tinman View Post
How do you roll for XP randomly?
First, I decide on the power level(s) I want. This can be anything from Heroic (100 - 200 points) all the way up to Godlike (1000+ points). I then break down how I want the levels to interact and assign them rolls. Say, I want five levels, with the minimum of 100 and the maximum of 200, my chart might look like:

Roll Result
1 100 points
2 125 points
3-4 150 points
5 175 points
6 200 points

Players roll one die before they even start in on their concept and go from there. I adjust the point total for really assume ideas that the player cannot otherwise make and don't bother when it comes to lazy players (of which I currently have none, thankfully). This allows me to get a very "real" feel for my games. Not everyone starts out the same or even ends up the same and my players love that. I also "hide" point totals after the game begins. They don't need to know that information (and no one ever asks anyways) and as long as they can do what their concept demands they don't care.
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