Quote:
Originally Posted by DerfmeisterP
Rolling kickstarter-esque approach with final issues content based voting with your filthy lucre?
What gets published is what people want enough that it'll break even (at least). With a long enough hang-time on it, even the less popular content could get published when enough support is gathered.....
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The problem with such an approach is that although those of us paid to develop games are to some extent hacks, that's mostly to a
lesser extent. Writer inspiration decides the majority of what's written for RPGs, because the money just isn't good enough to set aside personal preferences for pay. Even a Kickstarter that's fantastically successful by games-industry standards pays too poorly to encourage
good writing about a topic no available writer finds interesting. I don't see crowdfunding changing the fact that games writing is author-driven – not publisher-driven (I'd estimate that our "wish lists" account for fewer than 20% of what we publish) and not customer-driven (people demanding something and waving money won't make it so, because writing is creative work, not manufacturing).