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Originally Posted by Pragmatic
In my experience as a collector, DF is good for a starting point.
But then you'll want to add other stuff. For instance, magical styles to distinguish between the different casters. Or martial arts styles, so different warriors are actually different. Maybe some social engineering, so the players can move around in society.
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That's one option, Personally I prefer to "Spend x on spells" on turning them into RPM casters.
Quote:
Pull what you want from DF, then discard what doesn't suit you. The nice thing about DF is, the authors are on the forums, so you can ASK THEM their reasoning behind various decisions. :-)
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This is also quoted for truth, There's been quite a bit of discourse over the differing assumptions of DF and just about every non-DF campaign. In particular Kromm has been very concise on clarifying that DF rules judgments apply to DF specific threads.