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Old 02-15-2014, 03:30 AM   #37
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: A character type for a Star Trek game

Quote:
Originally Posted by Astromancer View Post
Yes I like this idea. Involving Solo, Kuryakin, Dancer, Steed, King, and Peal, with Seven and Lincoln, to stop a neferious plot, would be cool. However, remember this is a Eugenics project we're talking about. It would take generations to do eugenic breeding. A realistic Eugenic breeding program would take centuries. Even with TV Sci Fi we'd need to assume the project started sometime in the Victorian period. Given the wide range of ethnic types shown in Khan's gang in the 60's show, one assumes the project would need to have been started either by a British or French organisation. The founders could be from a wide variety of political and cultural backgrounds, but clearly rich and well conected.
Like Johnny, I was under the impresion that the project was short-term genetics engineering, rather than a long-term breeding program, but if you do want a long-term breeding program, you can look up Francis Galton as a fairly likely starting point.

Although you're gonna need what GURPS classifies as "super-science" to achieve anything much in a handful of generations. Or slightly more than a handful if Galton gets his subjects to start breeding real early.

Also, Galton being Galton, you ought to go heavy on the IQ, and on intelligence-flavoured Talents. But really, flat IQ suits his attitude the best. He was very big on general intelligence.
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