Quote:
Originally Posted by larsdangly
When both sides are played competitively and are have valid attacks, being badly out numbered is pretty much a death sentence in this game
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True in most games. D&D 3e taught the world the phrase "action economy", but the same effect is present in most designs. If you have turns and limited numbers of actions per turn so that an "action" is a key resource, then numbers are going to matter.
(Sometimes you'll see other rules simply make mooks ineffective, or clump them together into single, more powerful group entities with one action representing the whole group.)