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Old 07-10-2017, 12:53 PM   #21
Anaraxes
 
Join Date: Sep 2007
Default Re: Shields, explosions, area effects, cones and large area attacks

Quote:
Originally Posted by Ulzgoroth View Post
I'm not convinced you can dive behind a shield that you are holding or wearing.
Only if you insist on a remarkably literal use of just one of the definitions of the word "dive". (In which extreme case you can't literally "dive" behind lots of kinds of cover. That slit trench example might be one of the few, and only then if it's full of water...) Anything that would make Bert the Turtle happy when you "duck and cover" should do, even if it's not a duck.

A better hole in the whole argument is justifying a shield as "cover" in the first place. The shield section in equipment in Characters doesn't actually say they can be cover.

If we just want to design more rules for the fun of it, then there's no reason shields should have any special rules. See the existing RAW for the random chance of attacks hitting cover instead of target locations, and just use those to implement shields. Why have a special case system for shields at all? They're just a small piece of portable cover.
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