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Originally Posted by sir_pudding
So tricks aren't a thing now?
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Quote:
Originally Posted by lokke
The last paragraph seems to imply that players are free to invent their own Tricks.
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Quote:
Originally Posted by Mack_JB
Simplicity has always been a hallmark of Ogre -- this latest revision keeps the tradition going.
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Quote:
Originally Posted by HeatDeath
One of the defining characteristics of the game is, because of the scale of the weapons and the turn-length, you play the game "from 30,000 feet up", so to speak. These rule fit that character much better.
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Tricks have been pulled in the spirit of simplicity. Although that Ninja was fun in its own way, it definitely had departed from
Ogre as we know it. Think of it as the cybertank version of
Battlesuit; same milieu,
vastly different focus. It didn't "fit" with the rest of the rules.
And yes, a backdoor was deliberately left ajar, both for players to create their own 'tricks' as well as possible scenario hooks later on.
Quote:
Originally Posted by TheAmishStig
Good stuff...sad to see the decoy mechanic go, I really liked that one.
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Yeah, I did too. That was the last part to be cut. But again, it added a layer of complexity that we felt didn't mesh with the base game. Sometimes you just have to let go . . .
D.