View Single Post
Old 12-03-2013, 11:06 PM   #29
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS Magic Flavor

Quote:
Originally Posted by Kromm View Post
But nothing prevents the GM whose players don't feel that way from running a 100-point campaign with as few disadvantages as make him comfortable, or even something like a 75 + 25 campaign.
In fact, I've been doing a 75 + 37 campaign the past year and a half, set in Worminghall. The players seem to be having a great time. Their characters started out knowing only a handful of spells—two knew none at all—and they've been taking classes, and studying, and gaining skills as the campaign progresses. GURPS works just fine for that.

Bill Stoddard
whswhs is online now   Reply With Quote