Quote:
Originally Posted by Kromm
But nothing prevents the GM whose players don't feel that way from running a 100-point campaign with as few disadvantages as make him comfortable, or even something like a 75 + 25 campaign.
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In fact, I've been doing a 75 + 37 campaign the past year and a half, set in Worminghall. The players seem to be having a great time. Their characters started out knowing only a handful of spells—two knew none at all—and they've been taking classes, and studying, and gaining skills as the campaign progresses. GURPS works just fine for that.
Bill Stoddard