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Old 12-03-2013, 10:10 PM   #23
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS Magic Flavor

Quote:
Originally Posted by Peter Knutsen View Post
Then it's stupid that GURPS Magic's magic system so strongly encourages the creation of generalist casters.
I disagree, I loved playing a geenralist and in my group we hd few problems with them. When we did we used a house rule that you had 1 minute when your turn came up or you would be declared using a wait maneuver.
Most though had a few good combat spells they favored so was not a problem. The rest were great out of combat spells.
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