View Single Post
Old 12-03-2013, 09:54 PM   #22
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: GURPS Magic Flavor

Quote:
Originally Posted by Kromm View Post
After having run fantasy campaigns under every edition of GURPS over the past 27 years, I can honestly say that the generalist whose player flicks through a book or a stack of index cards every damned time he wants to cast a spell is the source of far more annoyance than the specialist who does a couple of things well, if a little too well. The first wizard holds up play, has so much scope that he invalidates and invades the niches of other characters, and can't be challenged by anything less ham-fisted than a no-mana area. The second is easily challenged by a situation or a foe that isn't susceptible to her best tricks, leaves vast swaths of competence free for other PCs, and is a blessing because she knows what she wants to do.
Then it's stupid that GURPS Magic's magic system so strongly encourages the creation of generalist casters.
Peter Knutsen is offline   Reply With Quote