Re: Create unique Skills based on other Skills and different attributes.
Maybe? I think probably, but I'm unable to test it right now.
Default() has *very* limited math capabilities, so your default() tag won't work as you have it. I think your helper stat idea might push it into the "workable" realm, if you'd like to try that. You only need to test one combination to see if it works, so it shouldn't take long to test.
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