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Old 03-08-2016, 01:59 PM   #39
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Revising GURPS Magic

Quote:
Originally Posted by Hellboy View Post
You can explode on critical fails casting magic?
Wouldn't that mean that a mage is likely to die after 216 spells even with perfect skill since 18 is always crit fail?
I was exaggerating for effect. As you'll discover if you look at the Magic critical failure table, nothing on there immediately kills the caster, although the demon summoning (which you get when you roll an 18 on the critical failure table, which is a separate roll to the spell casting roll), might well be indirectly fatal.

However, if a magician makes a habit of attempting say, 10 castings at skill 5 every day, he'll have a 38% chance of at least one critical failure each of those day. If a PC persisted in doing that in my game, I'd get bored, assume he had a deathwish, and grant it.
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