Quote:
Originally Posted by kdtipa
Interesting clarification... what about making magery work like the Talent advantage? It only applies to a subset of the spells. It allows people to focus on a few spells for a reasonable cost without making it so that ALL spells benefit. Might even make a good method of describing why one person is a "cleric"/healer while another is a "wizard"/blaster.
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I
am interested in possibly refactoring Magery vs. Talents; but my preference would be to make Magery
less like Talents (i.e., replacing its spellcasting bonus with something else, as yet undetermined), and then making Talents-as-written available for spells. But that's more than a tweak; so it should probably be discussed elsewhere.
Quote:
Originally Posted by Anthony
I would generally split it out a little more, such as: - IQ+Magery-3 (1p in VH): ritual requirements as per skill 9 or less.
- IQ+Magery-2 (1p, 2p in VH): ritual requirements as per skill 10-14.
- IQ+Magery-1 (2p, 4p in VH): ritual requirements as per skill 15-19.
- IQ+Magery (4p, 8p in VH): ritual requirements as per skill 15-19, -1 cost.
- IQ+Magery+1 (8p, 12p in VH): ritual and time requirements as per skill 20+, -1 cost.
- IQ+Magery+2 (12p, 16p in VH): ritual and time requirements as per skill 20+, -2 cost.
- Each additional +2 skill gives -1 cost and half casting time.
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As I mentioned in my last post, getting one step per +1 skill is arguably too slow already; I'm not inclined to slow things down even more.
Also, I like the simplicity of the way I have it — though in the interest of making VH spells
feel VH, I could see replacing the point investment with the relative skill level:
base−3: same as 9-or-less, +1 cost.
base−2: same as 9-or-less.
base−1: same as 10–14.
base: same as 15–19.
base+1: same as 20–24.
base+2: same as 25–29.
etc.