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Old 03-08-2016, 09:25 AM   #23
Gnomasz
 
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Join Date: Aug 2009
Location: Poland
Default Re: Revising GURPS Magic

Quote:
Originally Posted by whswhs View Post
There's a variant on it in Worminghall: You can't spend extra time on the spell roll, but you can get a bonus to effective skill in any spell with Symbol Drawing, and you can take extra time on Symbol Drawing, going from one second for a quick squiggle to 30 seconds for an elaborate diagram. That can give you a fair bonus to every spell as a payoff for good lab technique. I tried it out in a campaign about apprentice mages in their first year at university, and it seemed to work pretty well.
Huh. I really meant reducing the time to cast, but this is also something I've been thinking about. Yet another reason to buy Worminghall. I feel like I'm failing my Will roll against your Propaganda.
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