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Old 03-08-2016, 09:00 AM   #21
evileeyore
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Join Date: Jul 2006
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Default Re: Revising GURPS Magic

Quote:
Originally Posted by GodBeastX View Post
I think I'm fine with Energy Reduction being based on Effective Skill instead of Base Skill. And I think buffs just having a bigger impact like Shadowrun or similar would be nice.
My two cents on this:

1 - "Float" Mana reduction to base IQ, don't let Magery influence it at all. In other words it's not how well they can cast the spell when all those other modifiers are flying, but how well they've learned the ins-and-outs and figured out the most efficient ways to cast.

2 - "Float" Mana reduction to 10 (or more likely 15). The 'Magical Rituals' chart will need to get shifted a bit, but this places Mana Reduction on pure skill and skill alone, not natural Talent or raw stat, but EXP.
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