Quote:
Originally Posted by RogerBW
Not put any numbers to it, but I agree it shouldn't be hard. Might be a good start to figure out what actually needs to be converted.
* Ophi-Tech - this is the big one. Lots of it could be built as powers, and I think that might be the simplest game-mechanical approach - even if one didn't charge character points for them, at least the game effects would be nailed down in the context of existing abilities. So the Ablative-Metabolic Suit gives lots of Temperature Tolerance, Pressure Support and Vacuum Support, for example. All Ophi-Tech items would have a power modifier based on the risk of getting Snakebit...
* Monsters - some of them have special abilities which could do with being converted.
But I think that's really about it, and it shouldn't be a huge project.
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I was also thinking that Powers probably makes sense for Ophi-Tech. I'm trying to recall how
Powers handles things that are item based?