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Originally Posted by Refplace
So how about taking a page from Extra Legs
Extra Arms cost 10 for 3; 20 for 4; 30 for 5 or 6; 40 for 7 or more. This takes into account the diminishing returns you get for a lot of extra arms.
Change the Grappling bonus to +2;+4; +6, +8 rather than +2 per arm.
And consider it a general and situational bonus for things like Climbing where the GM feels they would help.
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That's a strong approach for these things, but its likely to work well. It reminds me of a reworking of G: SPACE's alien limb table I did, where I decided that more than 16 limbs is usually very close to no limbs: compare a snake with a centipede. I'd still quibble about what an octopus can and can't do, but that's a different matter, and I think we've done as much as we're going to there.
Each +2 to grappling could be bought as a racial bonus for [4], and you have to give up a limb to do so, so arguably each +2 is worth about [3]. Gurps doesn't add points in all cases, but its still worth looking at decoupling the grappling bonus from extra arms.
Quote:
Originally Posted by vicky_molokh
Though one thing to keep in mind about using the Extra Legs path: each Extra Arm allows using one Extra Attack without having to buy Multistrike, and unlike legs, arms can wield (force-multiplying) weapons.
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That's worth about [5]. I think the bigger deal is the extra parry that it gives you. I think both of those give diminishing returns unless you have bought stupidly high levels of extra attack.
Quote:
Originally Posted by vicky_molokh
Extra Arms on their own seem to be a pretty decent deal; the problem is that applying Extra-Flexible to all of them hits diminishing returns very fast, but the total cost of the enhancement scales linearly with arm count. It's a situation where one part of the package has diminishing returns and another doesn't. Having Extra-Flexible cost [5] for one arm and [10] for all arms (like in 3e) would be fairer, IMHO; I'm not sure why the change was made.
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That is an interesting point. I'll have to remember that (I know squat about 3e). It does make the octopus easier to build, and its also easier to track on a character sheet. It still doesn't give as many options for some but not all arms being extra-flexible, so that might have been the issue.