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Old 01-13-2011, 10:50 AM   #28
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Default Re: Is there a reason why there is no table for submachine guns in GURPS Lite 4e?

Quote:
Originally Posted by Frosty View Post
Then what game am I supposed to run with it?
You're not supposed to run anything with it. From the front page of GURPS Lite:
Quote:
Originally Posted by GURPS Lite, p. 1
This is the boiled-down “essence” of
GURPS: all the fundamental rules, but not
the options and embellishments that often
confuse new players. Once you’re comfortable
with these rules, you can pick up the
GURPS Basic Set and jump right into the
action. Experienced Game Masters will, we
hope, find this a valuable tool for
introducing new players to the game.
It's a tool for the GM, who is assumed to either have a greater range of GURPS stuff or be comfortable with improvising and/or coming up with his own material, to get players oriented in the system by showing them the fundamentals of the rules and presenting situations which are likely to arise across genres (no matter what genre, people are likely to fight, be injured and need care, climb things, try to find things which aren't immediately evident, etc.; not every campaign needs rules for magic, automatic weapons, force fields, etc.). It is in no way intended to be complete in itself, nor enough to run a campaign, and it says so on both the e23 page and at the very beginning of the book itself.
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