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Old 01-20-2019, 01:18 PM   #80
Skarg
 
Join Date: May 2015
Default Re: New use for XP - Heroic Exploits

I wonder a bit about what it means in the game universe logic that there are these powers limited to 5 and possibly costing congruent XP, but being disparate things like super-jumping, healing, using staff magic, etc?

And more practically, what do the characters know about the limits and means of acquiring these powers, and what's their theory/thinking about what/why that is the case, and do they (and/or how) choose to acquire them and then do so?

i.e. Does Sambo the Adventurer know he can develop up to five super-powers split between those various things, and that there will be the trade-offs the player can see about whether to get multiple paths or concentrate which will impact how quickly he can get them? How would I think about that as a player wanting to immersively roleplay my characters' decisions?
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