How much do you enjoy the character upgrade minigame?
I'm finding that as I get more experienced at GURPS, and as I get to understand my characters better, the mini-game of deciding what to spend earned or training points on gets more and more fun.
There are many motivations to trade off: what the character wants, what the character needs, and what I think would be interesting, as well as the many-dimensional puzzles of getting different traits to operate in synergy, and trying to guess where the campaign is going.
Do you feel this way, or is this mini-game uninteresting compared to playing?
|