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Old 08-10-2012, 06:01 PM   #5
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Allowed Wildcard Skills

Quote:
Originally Posted by backstabby View Post
This is to my fellow GM's out there, asking what wildcard skills do you allow? My first few games I allowed all the ones listed in the basic set. Several, especially Science! wreaked havoc with the game balance. After that I only allowed wildcard skills such as Electronics Repair!, Drive!, and spells, such as Shape Shift! and Planar Shift, and those worked better. I was wondering what wildcard skills you allow.
In general, I allow all or none. I must note the provisos that I would choose one particular degree of generality for magical ! skills, and that I would decide whether to include skills with fantastic aspects based on the nature of the game world. But if I'm going for cinematic Iallow just about anything to be cinematic.

Bill Stoddard
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