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Old 10-07-2018, 09:24 AM   #2
RogerBW's Avatar
Join Date: Sep 2008
Location: near London, UK
Default Re: Triplanetary: Launching from a planet

This is not an official answer.

The way I've chosen to interpret it, in light of the second edition rules which I also have, is thus. (Assuming strong gravity.)

On turn N you launch from planetary base (effectively, the planet hex) to a gravity hex - let's call it eastwards. Your velocity at this point was 1 hex eastwards, but you've just entered a gravity hex so it's now zero for your next turn.

On turn N+1 you can:
  • Do nothing; as a special case, I rule that staying in the same hex causes gravity to be applied again. You now have a velocity of 1 west. On your next turn, if you still do nothing, you will crash (or land where you started).
  • Thrust west. You crash.
  • Thrust north-west or south-west. You have now entered a new gravity hex, so your velocity of (e.g.) 1 north-west gets 1 south-west added to it to become 1 west. You are in orbit.
  • Thrust north-east, east, or south-east. You are now travelling freely in space.
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