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Old 06-26-2022, 12:28 PM   #3
FnordMan
 
Join Date: Jun 2022
Default Re: GCA v5: Custom attributes

Quote:
Originally Posted by Armin View Post
For a more comprehensive method, you'd have to create and edit a book file to create a new skill type, such as WIS/E through WIS/VH. Then you'd have to include all the skills (or just commands to change existing skills) to the new types, such as WIS/A for Acting.

That allows you to implement your changes for any new characters for the campaigns using a library where that specific book is included.
Is there a guide somewhere on how to do this?
Also, could I include the new stats in the book file?
Ideally i'd like to load up the book file and have the new stats and skills show up.
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