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Old 01-16-2017, 11:33 AM   #4
starslayer
 
Join Date: Dec 2006
Default Re: Incantation Magic: New Paths

If your going to add paths they really should be expanding the functionalities of incantation. With that said adding extra paths means less spell stacking, so more options for active effects (as long as they are not buffs which is limited to 2).

However incantation already covers everything that is not niche protected, so these should be secrets, or perhaps otherwise restricted.

Path of healing:
Straightforward, used to heal people, regrow limbs, undo undeath and raise the dead. Given the importance of healing in df this disserves its own path.

Path of space-time:
Covers manipulation of space and time.
Sense: can determine you absolute position, or the absolute time combined with path of elementalisim can create an accurate map of your travels. Can detect portals.
Control: can speed up or slow down the passage of time (getting extra attacks, speeding healing, or getting bonuses/penalties), can also increase or decrease the distance between two points allowing faster or slower movement across that space. Finally can redirect portals or other gates.
Transform: can make one way travel changes (IE a hallway that is 10 hexes long which is effectively 1 hex NS and 100 sn ). Can also displace a person in space or time (teleport/timeport).
Create: create a portal through space or time.

Path of nature:
Covers affecting plants and animals.

Path of the divine:
Does for divine what demonology does for demons.

Path of the outsider:
Does for elder things that demonology does for demons.
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