View Single Post
Old 11-14-2014, 01:38 PM   #6
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Point Defence on a Dreadnought Battlesuit

Quote:
Originally Posted by vicky_molokh View Post
Note that Spaceships assumes gunnery actions on the scale of somewhere between 20 seconds and 10 minutes per resolution of one attack.
So there aren't actually any rules for point defense systems on a battlesuit aside from "stick a gun on it, make whatever's controlling the gun take a Wait maneuver, it tries to shoot down incoming missiles but takes a penalty from their small profile and high speed"? Although I suppose that works, if you've figured out how to handle sticking independently-controlled guns on your battlesuit (and answered questions like "how many guns can I stick on," "how big can they be," "what reloads them" etc). Makes me wish there were rules for making human-scale battlesuits modular.

Also makes me wish that rapid fire added to accuracy a little faster than it does now...
McAllister is offline   Reply With Quote