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Old 12-03-2020, 08:04 AM   #10
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Defense (sorry post is long)

Quote:
Originally Posted by Kieddicus View Post

So my idea is:
For melee combat you only hit your target if you make your DX roll by a greater margin than your target does.
This means that if two figures are fighting, only one can hit that turn, since to do so, the margin of success must be greater than the opponent's. Aside from possibly creating a great many more forced retreats, this does not agree with the following:

Quote:
Example
The Hero makes his roll by 5 against one of the goblins in front of him.
The goblin (g1) the hero swung at makes his roll by 2
...
g1 misses the hero, as they did not make their DX roll by 5 or more.
According to the example, both would hit if g1's roll succeeded by 5.

All that aside, the fact that a slower opponent's attack roll can influence a faster figure's is a little odd, suggesting that everything happens at once instead of according to the very fluid adjDX order. And, because reactions to injury can include adjustments to DX, trying to keep track of their effects on who actually hits could become very confusing.
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