Quote:
Originally Posted by Shostak
With that rule, a dexterous thug (ST9 DX15) with a knife can predictably (albeit slowly) kill a strongman (ST15 DX9) with a battleaxe by accepting a -4 penalty every turn, still succeeding in his attack half to almost two-thirds of the time while the strongman has a little under a 5% chance of hitting.
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Yes, though I have yet to see any player willing to sacrifice more than 1 or 2 DX in actual gameplay. Remember, this adjustment is before modifiers for armor, facing, health-level, etc. It also provides a continued incentive for characters to advance their DX (bearing in mind that my system does not limit characters to 40-points).
And to answer a prior comment, I have also been considering changing the exchange ratio to 2:1. I prefer the simplicity of 1:1 but I do recognize the potential for abuse even though it has not yet manifested during playtesting.
Another idea I'm considering is to tie this ability to a talent.