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Old 10-29-2020, 07:22 AM   #6
Gumby Bush
 
Join Date: Oct 2010
Location: FL
Default Re: Misty Step from D&D 5e

OK, for the cost analysis of this you will, again, be hopping into GURPS proper territory (and... maybe this thread should be located there instead?)

Built as a spell, you're looking at:

Charm (to skip prerequisites) [1]; Secret Spell [1]; VH Spell at IQ (using tricks from Blessed Be, P3/78) [4]; Quirk: Once/hr, no benefits from high skill, [-1] (the quirk follows precedent from DF Denizens: Barbarians).

For the spell to be fair, though, I'd boost the FP cost to maybe 5. For a no-FP version, then, apply Reduced FP cost 5 (+100%) to the whole package for [10].

You'll need to already have Magery 0, at least, or add a point for that... or just waive it.

I would likely just create the VH spell, give it suitable prerequisites and the boosted FP cost, and offer it for wizards to purchase.

You may find Generic Universal Eggplant's stuff useful. It is not DFRPG (includes stuff the DFRPG ignores, like aging, and uses Sorcery instead of Magic as skills), but if you want to tinker, it'll give you a place to start.

Here're the elves there: https://enragedeggplant.blogspot.com...tes-elves.html
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