Thread: Fnordcon AARs?
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Old 10-12-2020, 01:47 PM   #16
Shadekeep
 
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Join Date: Aug 2018
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Default Re: Fnordcon AARs?

Well heck, I done forgot what exactly I wrote. The gist of it was that adventures don't have to be linear paragraph affairs, but can use a more dynamic encounter-based system. For example, an approach I like and have used is a table of potential encounters based on terrain types (forest, mountain, desert, etc).

Approaches like this give the adventure a more dynamic feel and potentially higher replay factor. Probably the largest downside is that such adventures have less of a narrative plot than a paragraph adventure does, since you can't count on the players having had certain encounters, or the sequence in which they had them.

Not saying one is right or better than the other. Both styles have their uses, and it's down to what you are trying to achieve with the adventure.
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