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Old 03-03-2019, 03:33 PM   #15
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default Re: Disads: the Second Best CP Deal in GURPS

Quote:
Originally Posted by Celjabba View Post
[...]
This avoid the quest for the last n points of disads to get exactly to the limit, and allow the player to have the character they want to play, while keeping a limit in place to avoid unbalanced abuse.
that might works. I experience the same. The players start our with maybe -30 pts in disads the thing actually fit the character and then starts flipping through the book trying to find "more points".


Quote:
Originally Posted by ericthered View Post
I've started saying to players that my disadvantage limit is "They must be functional". I have a soft limit where I the GM will push back at around [-35], but that varies by character design, and the -35 is just a guess, and certain disadvantages get more slack than others.
This is a really good guideline, but very, very subjective and so can lead to a lot of discussions.

I've started distinguishing between disads. My problem with many disads is when they have a lot that are all defining for the characters personality. If you have many disads that are more mechanical I don't mind it.

For instance, I don't mind a character with -1 ST, Skinny, Pacifisme (Reluctant killer), Impulsive, Overconfidence and Wealth (struggling) = total -45

Where someone with Impulsive, Overconfidence, Greed, Compulsive Carausing, Curious and Sense of duty Friends = total -45.
Such a character is going to be really, really hard to play if you want to live up to all those disads.


So the next game I'm going to run I will probably have a cap of maybe -25 pts. But then have a long list of disads that do not add to the cap.
(Alternatively I would not use a cap but let people choose 3 diads that are character-defining).


Quote:
Originally Posted by martinl View Post
I have had moderate success with "You get a bonus CP at the end of the session if your disads came up an a way that is interesting and inconvenient for your PC." I wish I could say it was a great success, but while it made play more interesting, and took the burden of remembering everyone's disads off the GM's shoulders, it also lead to a certain amount of resentment from players who thought it was the GM's duty to make sure they got a chance to display a disad each session, and a certain amount of disad grandstanding, where a player would try to shoehorn a disad into a scene when it was not really appropriate.
I have considered this for the longest time but been afraid to do it for all the reasons you list :(

Last edited by Maz; 03-03-2019 at 03:38 PM.
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