Quote:
Originally Posted by Celjabba
[...]
This avoid the quest for the last n points of disads to get exactly to the limit, and allow the player to have the character they want to play, while keeping a limit in place to avoid unbalanced abuse.
|
that might works. I experience the same. The players start our with maybe -30 pts in disads the thing actually fit the character and then starts flipping through the book trying to find "more points".
Quote:
Originally Posted by ericthered
I've started saying to players that my disadvantage limit is "They must be functional". I have a soft limit where I the GM will push back at around [-35], but that varies by character design, and the -35 is just a guess, and certain disadvantages get more slack than others.
|
This is a really good guideline, but very, very subjective and so can lead to a lot of discussions.
I've started distinguishing between disads. My problem with many disads is when they have a lot that are all defining for the characters personality. If you have many disads that are more mechanical I don't mind it.
For instance, I don't mind a character with -1 ST, Skinny, Pacifisme (Reluctant killer), Impulsive, Overconfidence and Wealth (struggling) = total -45
Where someone with Impulsive, Overconfidence, Greed, Compulsive Carausing, Curious and Sense of duty Friends = total -45.
Such a character is going to be really, really hard to play if you want to live up to all those disads.
So the next game I'm going to run I will probably have a cap of maybe -25 pts. But then have a long list of disads that do not add to the cap.
(Alternatively I would not use a cap but let people choose 3 diads that are character-defining).
Quote:
Originally Posted by martinl
I have had moderate success with "You get a bonus CP at the end of the session if your disads came up an a way that is interesting and inconvenient for your PC." I wish I could say it was a great success, but while it made play more interesting, and took the burden of remembering everyone's disads off the GM's shoulders, it also lead to a certain amount of resentment from players who thought it was the GM's duty to make sure they got a chance to display a disad each session, and a certain amount of disad grandstanding, where a player would try to shoehorn a disad into a scene when it was not really appropriate.
|
I have considered this for the longest time but been afraid to do it for all the reasons you list :(