Re: Disads: the Second Best CP Deal in GURPS
I find that 60% or more of my players go for the disadvantage limit, back when I used one. by contrast, I often find myself looking at a template that asks for -35 or more in disads and thinking "nothing fits! I don't want to play that guy!"
I've started saying to players that my disadvantage limit is "They must be functional". I have a soft limit where I the GM will push back at around [-35], but that varies by character design, and the -35 is just a guess, and certain disadvantages get more slack than others.
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