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Old 10-25-2019, 11:23 PM   #4
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Magical Gadgets versus Magical Gear

Maybe its because GURPS was my first system (thirty years ago now), but I do not see gadgets as being more complex than gear. You can to erase memories? Easily done with Affliction (Amnesia) or Affliction (Delusion (False Memories)). The gadget ends up being around 35 CP.

Affliction (Will; Based on Will, +20%; Breakable, DR 5, SM-6, -25%; Can be Stolen, Trickery, Protected, -10%; Disadvantage, Amnesia (Total), +25%; Extended Duration, Permanent, Removed by Remove Curse, +150%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Takes Extra Time, 4x, -20%) [35]. With a successful Contest of Will after four seconds of concentration, you permanently destroy the memories if your victims, and they may only recover them if they convince a magician to cast Remove Curse on them.
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