View Single Post
Old 09-02-2007, 06:34 PM   #7
jspade
 
jspade's Avatar
 
Join Date: Aug 2004
Location: Top of the deck
Default Re: please help a noob

I'd give the opposite of Gef's advice. The WWII campaign promises to be much simpler to set up, and more support material exists, than the werewolf campaign. You need the Basic Set. For historical accuracy, you'll find the GURPS WWII sub-line useful, but remember it's for third edition. When it's released, High-Tech will also be extremely valuable. Combat is likely to be deadly, as pointed out, if you fight at close quarters with D&D tactics; I suggest you make sure all your player characters have Luck unless you're planning on a dark atmosphere.

I can't recommend anything for playing werewolves, really; GURPS Werewolf is a conversion of the White Wolf game to GURPS, and I have a low opinion of the World of Darkness in the first place. GURPS Shapeshifters might be helpful, but, for a first GURPS game I'd skip it and just go with the Basic Set. I can point you to my own take on werewolves from a previous Cabal game.
__________________
[][] C. Lee Davis
© 2014 C. Lee Davis, some rights reserved
jspade is offline   Reply With Quote