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Old 01-05-2018, 03:20 PM   #46
Railstar
 
Join Date: Jul 2012
Default Re: Logistically Viable Weapons AtE

Quote:
Originally Posted by ericthered View Post
Things fall apart involves conflicts that go through most of your ammunition. And AtE is set a time after the end, not during it. In this time, bullets are consumed, while fire arms are not. These factors vary, but the default for AtE is that bullets are precious.
Absolutely, trillions of bullets existing in the world is a very different thing to any given warlord having access to trillions of bullets indefinitely. Even 10,000 bullets between 100 men is only enough for 100 shots each, which is a lot for any given battle, but would quickly be depleted by a long campaign with multiple encounters.

Even then, this assumes the troops are already reasonably good shots when they first get the weapons. Training them in target practise uses up ammo. Not training them means they're going to have very poor Guns skill and so get very little done with their 100 bullets, and so on.

If every bullet spent is a bullet lost forever, I doubt any stockpile of ammunition would ever really be enough for long-term large-scale conflict.

Maybe they'd need to use smoothbore muzzleloaders for regular target practise or hunting and proper bullets for battle? It might cause some problems if their practise weapons are slightly different to their battlefield weapons, but it might be the best available compromise.
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