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Old 02-19-2018, 10:56 AM   #103
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by Macunaima View Post
Here is the rule I would use:

Units that do not move or fire in their turn get a reaction fire marker. After the enemy’s first movement phase but before his combat phase, units marked with the reaction fire marker can conduct a combat phase of their own.

Reaction fire markers are not removed if the unit participates in overrun combat.

This, to me, would be a simple way to address the problem mentioned in the beginning of this thread.

Scenarios would have to be tweaked to take this rule into consideration. An increase in the attacking force of 20%, perhaps?
I don’t see any reason to limit hold fire to units that didn’t move, so I’ll stick with my proposed rule. The problems I discussed weren’t necessarily limited to stationary units.

As I noted earlier, stabilized gun systems 70 years from now will likely make firing on the move no different than firing while stationary.
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