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Old 01-16-2018, 01:20 PM   #6
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Melee/Wizard/TFT Character Analysis

Quote:
Originally Posted by tbeard1999 View Post
We had a fondly remembered character named Dr. Jack. Dr. Jack was a walking bag of non-combat talents - master physicker, alchemy, recognize/assess value, chemistry, etc. He had 1 combat talent - knife. He generally wore plate armor and carried a tower shield, which gave him an adjDx of 1 or somesuch. He was obviously useless in a fight but he was a valuable member of the party because of all the non-combat stuff he could do. But stopping 8 hits per attack and taking the defend option made him surprisingly difficult to kill.

That caused us to muse about a fighter whose sole purpose was to tie up the enemy. All ST, minimum DX and IQ. Armored to the maximum extent possible. AdjDx of 1 or so. No one ever ran a character like that however. Is it possible your dwarves had the same mission?
It strikes me that your adventures must have been rather strange; how did he jump the crevice to escape pursuit from pursuing goblin hordes or climb the wall/tree etc. He would have lasted 5 minutes in any adventure I ran. Bizarre.
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