Quote:
Originally Posted by Curmudgeon
No, that's not how it works as written. GURPS math isn't a different thing from regular math.
PK's calculation as written in the snippet isn't actually RAW. It's an argument following the principles of other examples that are RAW about calculating unknown values.
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Quote:
Originally Posted by GURPS Basic Set: Characters, page 101
You can apply any number of modifiers to a trait. Total them to find the net modifier, and then apply this modifier to the base cost of the trait. Round the resulting cost up to the next-highest whole number. For example, a +10% enhancement, a +40% enhancement, a -30% limitation, and a -45% limitation would give a net modifier of -25%.
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Shockingly, it turns out the GURPS Assistant Line Editor actually has some idea of what he's talking about. Things get different if you use Multiplicative Modifiers, but that's an optional rule, and one that essentially no other rules are based on.