Quote:
Originally Posted by Figleaf23
That looks like quite a useful approach, it an objective criterion that doesn't conflict with anything else, it connects to existing crunch (cover), and may even work well with Kromm's forum musings on shields and cover.
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Yeah, probably got it from our dear Dr. Kromm at some point. I always thought the divorce of shields from straight up cover rules was to help with "usual" gaming styles - you know, the old school gaming where a shield is something you'd consider for your character but cover and concealment is something vaguely mentioned in the depths of a game master's guide. Edit: although how to deal with the ability to move the cover with one of your limbs is something else, obviously, and this may be just one of the better reasons for it.
All these are abstractions. I sometimes think even the skills, for instance, represent - kind of "social" - abstractions (if that makes any sense) for the collection of tasks in question.
Cheers...