Re: A character type for a Star Trek game
In "Catspaw", it was shown that the "magic" wielded by the antagonists was merely technology advanced beyond the understanding of 23rd-century Federation science - just as a butane lighter might appear "magical" to a Lascaux cave painter, but is still a marvel of technology, not sorcery.
Similarly, the various godlike energy beings shown in TOS are again "merely" highly advanced - I think it was the Melkotians who said something about humans being on their level in about a million years.
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