Re: Alternative infantry Units
I like GEV-INF. Climb into your BPC-armored rocket-suit and soar nape-of-earth into the battle.
A1 R1 M3/1 D1. 4 VP . Infantry terrain + treat water as clear, infantry defenses, double attacks in overruns, no riding.
Strike range is 4 makes them effective vs INF. The last bit of GEV movement plus INF terrain lets them tuck into cover after striking (and I think the traditional 3/2 makes them too powerful - too many good hexes to choose from, and directs opposing INF to just one hex for a reprisal.)
The natural alternatives I think are INF and LGEVs. 4 LGEVs vs 3 GEV-INF - I'd choose 4 LGEVs on any of the existing green maps, but would want 3 GEV-INF in the woods, swamp, or city. I'd be content to have a few GEV-INF the mix of INF defending a position. I'd prefer GEV-INF in a moving battle.
I would pick GEV_INF over Marines in a part-water battle, especially if the battle were moving.
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