Re: Empathy with low IQ
How unbalancing would it be to change the advantages to give truth on a success, nothing on a failure, and lies only on a critical failure? That would nicely bypass the problem of low effective skill actually being better at getting information than effective skill ten, but it would undoubtedly increase the utility of the advantages. If this change would make them too good for their cost, what sort of cost might be appropriate?
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
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