View Single Post
Old 02-18-2018, 12:05 AM   #14
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: The Economic System in TFT

Quote:
Originally Posted by David Bofinger View Post
Perhaps it would be nice to have a general guideline for creating a job.

A dodgy example: Ragnar says he would like to get a job as a Viking raider. The GM and player discuss it and agree the job will be dangerous (14+), educational (5-), that the character must supply their own equipment, and that it will require Shield, at least three other IQ points worth of weapon talents and Seamanship. Obviously he can only get this job in a place Vikings live, or at least visit. By some magic formula they conclude this job fits the guidelines and will pay $145 a week.

This isn't a great example because it's probably handled well enough by other jobs but you get the idea.

I've always thought the entry-level wizard job could distinguish between Assistant (gets money, slower experience) and Apprentice (practically no money, faster experience). Another application would be creating jobs like "Sword-fighting student" that pay negative, rather than a separate rule for study or practice.
That last isn't a bad idea -- it would get rid of a whole section of rules and simplify the system quite a bit!
JLV is offline   Reply With Quote