Quote:
Originally Posted by Tomsdad
No, that is not correct because for the umpteenth time there were many other ways to defeat a man in armour with such a weapons that do not rely on chopping through it. Those manuals you refer to demonstrate them, they are in fact famous for doing so!
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I think the issue for the context of the thread (which is after all simulation in a game) is that this distinction doesn't matter. In what way would the rules change? You can't simply stop with armor is "impenetrable" because clearly people in armor could be fought with these weapons successfully, and that has to be modelled too. I suppose you could make the edge protection and chinks in armor rules even more complicated, but they're already pushing if not over the limits of tolerable complexity for most games.