Quote:
Originally Posted by The Colonel
Appopros of nothing in particular, are they both meant to have multiple tails or is that a wagging animation?
|
They have two tails each. I neglected to mention this on his sheet as part of his unnatural/supernatural features (most fairy-mice don't have tails that look so vulpine either). I don't know if it's unusual for her race, but her character design was inspired by a specific fictional nekomata so it might not be.
EDIT: And here's a new draft of his character sheet
Code:
Sir Nathan (217 Points)
Attributes and Characteristics (180 points)
ST 8[60] HP 8 Speed 7.00[10]
DX 13[40] Per 12[-10] Move 5/8
IQ 12[40] Will 14[10]
HT 13[30] FP 13 SM -6
Dodge 10 Block - Parry -
Basic Damage thr 1d-3 /sw 1d-2
Basic Lift 13 lbs
Advantages (45)
Animal Empathy[5]
Fairy Mouse[0]
Immune to Seduction(Holy, -10%)[9]
Mousiness 4[20]
Night Vision 3[3]
Payload 1[1]
Telesend(Only While Dreaming, Only With Mate)[6]
Perk: Counts as Holy Warrior for Power-Ups and Training[1]
Disadvantages (-35)
Honesty(15)[-5],
Pacifism(Cannot Harm Innocents)[-10]
Sense of Duty(Party Members)[-5]
Truthfuness(6)[-10]
Vow: Monogamous[-5]
Quirks (-2)
Minor Supernatural Features[-1]
Devoutly Religious[-1]
Skills
Weapons (16)
Broadsword(DX+1)[4]-14
Thrown Weapon(Stick)(DX+3)[8]-16
Two-Handed Axe/Mace(DX+1)[4]-14
Two-Handed Sword(DX+1)[4]-14
Combat Support Skills (7)
Acrobatics(DX+2)[1]-15
Fast-Draw(Boomerang)(DX+4)[1]-17; Fast-Draw(Potion)(DX+4)[1]-17; Fast-Draw(Sword)(DX+4)[1]-17; Fast-Draw(Two-Handed Sword)(DX+4)[1]-17
Shield(DX+1)[2]-14
Adventuring Skills (8)
Climbing(DX+5)[1]-18
Escape(DX-3)[0]-10
First-Aid(IQ)[1]-12
Gesture(IQ)[1]-12
Hiking(HT-1)[1]-12
Lockpicking(DX)[1]-13
Riding(Ferret)(DX-1)[1]-12
Scrounging(IQ+4)[1]-16
Stealth(DX+3)[1]-16*
Traps(IQ-3)[0]-9**
Spells (1)
Beast-Soother(IQ-2)[1]-10
- Background Skills (4)
Artist(Drawing)(IQ-2)[1]-10; Animal Handling(Mustelids)(IQ-1)[1]-11; Dreaming(Will-2)[1]-12; Theology(IQ-2)[1]-10
* +1 vs hearing when moving, +2 when still
** Default of Lockpicking-3, +4 from racial Talent, -3 from no High Manual Dexterity and being based on IQ rather than DX
Not sure what I should give him next.