Okay now, the next thing is trying to figure out his equipment, then assess whether I should buy more ST.
First, ST 5 gives damage of
thr 1d-4 and
sw 1d-3 - good thing damage types other than Crushing have a minimum of 1 before target DR!
ST 8, the maximum I see him with at the outset of his career, gives
thr 1d-3 and
sw 1d-2, just one point better in each category; however, it opens up much larger weapons (with significantly softer damage penalties or rarely, shock of all shocks, a bonus!) and raises his BL from 5 to 13 lbs., nearly tripling it. Either way, he is a giant and mighty warrior among mice!
First his known equipment as best as I can get it without using my houserules:
Code:
Minimal Delver's Kit(DF13, p.5) (SM-6, mundane) $45.70, 12.61 lbs*
"Fetch", SM-1 Faerie Boomerang, 1d-4 cr (sw-1), min/max ST 4/12, Reach C, Range 30/50, Acc 2, $20, 1.5 lbs**
"Troublebreaker", SM-6 Cheap Faerie Greatsword 1d-7 cut/1d-8 imp (sw-3/thr-3, max ST 3), Reach C, $360, 0.8 lbs
SM-6 Mundane Medium Wooden Shield, 1d-6(0.1) cr, DB+2, $15, 3.75 lbs
SM-6 Heavy Steel Corselet(Torso/Groin), DR 1, $2,300, 0.45 lbs
SM-6 Heavy Plate Arms(Arms), DR 1, $1,500, 0.20 lbs
SM-6 Dwarven+2 Heavy Gauntlets(Hands), DR 1, $750, 0.35 lbs
SM-6 Mundane Saddle and Tack, $1.50, .15 lbs
Total $: 4,992.2
Total #: 19.81 (19.66 on person, 0.15 on mount)
*I usually give a kit like this, free and weightless, with the backpack magically protecting him from Encumbrance from all sources other than his battle-ready gear, all as a campaign feature. It's written into my personal setting that a magical backpack finds its way to an adventurer at the outset of his career(he buys it for a bargain, finds it in his first monster's hoard, inherits it from a retiring adventurer or dying relative, whatever), that the backpack is plot-protected (thought its contents are not), and willing sale or discarding of the backpack is the same thing as retirement from being a career adventurer. Cost and weight for the backpack is here as proof of concept more than anything.
** I usually houserule that boomerangs can have the Loyal Weapon enchantment for really cheap. Would it be unfair to simply charge $30 for this specific genre-appropriate use of the spell, in line with the $30 cost for the Staff spell, and bring the item's general store price to $50? Or maybe to require CF+2 worth of alteration to the boomerang and charge $40 for the enchantment, bringing its cost to $100?
Conclusions:
I should invest in ST (Heavy Encumbrance is no fun!), buy my mount as an Ally or with the Pet perk rather than even considering using cash, and it's expensive to be a knight even if you're only six inches tall. Buying the ferret as an Ally also lets me make him an uber-ferret with better ST and Move...maybe even some sort of fairy-ferret.
I don't like dealing with the Wealth rules or Trading Points for Money, so maybe I should make this set of armor Signature Gear. I did write the race with this SM partly for the sake of equipment compatability with pixies in those hit locations though...