Re: Has anyone got any tips for a new Gurps GM?
I don't know what your previous GMing experience has been like. I can tell you that when I run a session, I don't have a destination in mind, and thus don't usually have a reason to push the PCs along. Rather, I've looked at the PCs carefully, figured out something that will get them stirred up, and thrown it at them. I find out what the plot is by running the session. Now, if the PCs aren't doing anything, I might have stuff happen to them . . . but as long as they're doing something, I'm cool. Have you worked in a system that assumes a more structured plot?
Bill Stoddard
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