Re: How to go about making an Ultra Tech Bow
One of the possible special backgrounds in my next scifi campaign that I am building is to be from planet Elvenhome.. A place where the locals try to emulate the fictional elves including the odious personal habit(Claims to be an elf)
So of course they use bows:
Elven bow: Composite recurve bow with electronically accelerated memory material return(powered by a b-cell good for 500 shots). HUD link. Compact targeting scope(Infravision)(+3), Multispectral laser sight(+1), +2 gunner program. ($24 000). Special effect: uses bow skill even to fire guided missiles.
TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk
11 Elven bow thr+8 imp* 7(8)+3 x30/x35 4/0.1 1 1(2) $24,000 9 -7
*damage type varies by arrow.
Elven Arrows:
Can carry any 10mm, warhead typical:
Training: imp $1
War arrow +4 damage imp(10) $60
Apex pi+(2) liked: 1d-4 cr ex [1d-2] $10
Plasma 1d+2 burn ex sur $15
Hemp 8d(5) imp inc + linked 1d-2 cr ex [1d-2] $10
Biochemical Aerosol $5+carrier thing cost typical things:
riot gas $2
sleep gas $0.5
Paralysis gas $10
Payload arrows, carry a 25mm warhead, half range -1 acc.
Plasma: 6d burn ex sur $80
Hemp 6dx3(10) cr inc + linked 2d cr ex [1d+1] $40
Tangler: ST 15 (+1 per additional layer) $40
Thermobaric 8d+8 cr ex inc $80
Beiochemical 2 yards radius 10 doses $20
All but training are Multitargeting: use one of:
infrared homing( Homing (Infravision) skill 14)
semiactive laser homing(guided attack: Guided attack homes in on the laser sight dot)
passive (no homing system active)
Maybe that can serve as inspiration.
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