Quote:
Originally Posted by Blue Ghost
But, from talking to him, I was under the impression that there really weren't any good CW anti-armor weapons by the way he talked about tanks.
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The problem here is the way Armor works -- straight-ablative means one has to repeatedly bludgeon a target with hits before doing internal damage (how many hits varies with the amount of armor).
By comparison: GW's long-defunct car-combat game _Dark Future_ had armor rules which worked a little more like Metal Armor: One had an Armor Value one needed to exceed in order to do internal damage (weapons inflicted "1d6, plus a damage modifier"); afterward, the armor was still there. It was therefore possible to hit a target with a bunch of "light" weapons, and accomplish nothing; then hit it with One Big Rocket, and turn the crew to tapioca -- the vaunted "one shot, one kill".
If _CW_ had started with Metal-style Armor rules, one wonders how this discussion would be playing out. :)